Day 1 Presentations

A Virtual Arm to Stop Smoking: A Comparative Study
The ETIOBE Project: A Supporting System for Children Obesity
Factors Affect on Cyber Cafe Addiction of Undergraduate Students in Taiwan
Psychophysiological Aspects of Tobacco Use and Craving
Virtual Aversive Environment: Preliminary Sensitization for Alcohol Craving
Technological-Enhanced Treatment of Emotional Eating in Obese Subjects: A Randomized Controlled Clinical Trial
Stroke Rehabilitation Using the Rehabilitation Gaming System (RGS): Initial Results of a Clinical Study
CyberTherapy 13: Changing the Face of Healthcare
Low-cost Web-cam and Off the Shelf Game Interfaces to Produce VR Systems for Motor Rehabilitation After Traumatic Brain Injury, Spinal Cord Injury, and Amputation
A Second Life for E-Health: Prospects for the Use of Virtual On-Line Worlds in Clinical Psychology
Lessons Learned From V.R.E.T. With 200 Accident Victims: A Review of 50 Consecutive Cases
Virtual Reality Gaming for Treadmill Training: Improving Functional Ambulation in Children with Cerebral Palsy
Brain-Computer Interface for VR Control
Development Virtual Environments for fMRI Socially to Interact with a Virtual Avatar: A Pilot Study