Top 10 Developments as We Move into Third Decade of Virtual Reality…

https://healthmanagement.org/c/healthmanagement/issuearticle/virtual-reality-clinic-a-case-study

 

The growing role of VR in healthcare.

How has VR developed and what potential does it have for future healthcare?

In the 1990s, there were no resources dedicated to virtual reality (VR) and behavioural healthcare – no journals, no clinics, no conferences, no training programmes and only few advanced technologies. Today, we find ourselves in the midst of a new exciting and challenging era of technology-enhanced behavioural healthcare…

Top 10 Developments as We Move into Third Decade of Virtual Reality…

https://healthmanagement.org/c/healthmanagement/issuearticle/virtual-reality-clinic-a-case-study

 

The growing role of VR in healthcare.

How has VR developed and what potential does it have for future healthcare?

In the 1990s, there were no resources dedicated to virtual reality (VR) and behavioural healthcare – no journals, no clinics, no conferences, no training programmes and only few advanced technologies. Today, we find ourselves in the midst of a new exciting and challenging era of technology-enhanced behavioural healthcare…

Virtual Reality for the Attenuation of Pain and Anxiety

The Virtual Reality Medical Center and nonprofit affiliate, Interactive Media Institute, recently published the article, “Using Virtual Reality to Mobilize Health Care: Mobile Virtual Reality Technology for Attenuation of Anxiety and Pain” in the January Issue of IEEE Consumer Electronics Magazine. The article summarizes the use of virtual reality as a tool for pain distraction and stress reduction in patients. This tool has been used to treat phobias, stress disorders, distract from surgical pain, and help overcome chronic pain. As a mobile healthcare platform, virtual reality and related technologies are changing the face of healthcare services by increasing access, efficiency, and effectiveness.

For the full text, please visit: http://ieeexplore.ieee.org/document/8197481/

Please direct any questions regarding this article to Dr. Brenda K. Wiederhold at frontoffice@vrphobia.com

 

 

Emerging Technologies Helping to Mobilize Healthcare Services

Collaborating with an international group of researchers, Dr. Brenda Wiederhold, Ian Miller, and Dr. Mark Wiederhold recently published a chapter in Digital Health: Scaling Healthcare to the World. Edited by Homero Rivas and  Katarzyna Wac of Stanford University, this book presents a comprehensive overview of state-of-the-art approach to digital health technologies and healthcare practices. Wiederhold, Miller, and Wiederhold contributed a chapter titled, “Augmenting Behavioral Healthcare:Mobilizing Services with Virtual Reality and Augmented Reality.” This chapter focuses on the use of virtual and augmented reality in behavioral healthcare. More specifically, it describes how these portable technologies can be used to increase access and efficiency of behavioral health interventions.

 

You may purchase the full text at: https://link.springer.com/chapter/10.1007/978-3-319-61446-5_9

For questions regarding the chapter, please contact Dr. Brenda K. Wiederhold (frontoffice@vrphobia.com).

Wiederhold BK, Miller I, Wiederhold MD. Augmenting Behavioral Healthcare: Mobilizing Services with Virtual Reality and Augmented Reality. InDigital Health 2018 (pp. 123-137). Springer, Cham.

Gender Differences in Virtual Reality Surgical Pain Distraction

Researchers from Belgium, Italy, Mexico, and California (USA) recently published a report comparing gender differences in virtual reality pain distraction following cardiac surgery. This international team from previous compared patients’ physiological and subjective responses based on gender. Very few studies have examined gender differences in physiological responses to VR. This study suggests that VR is an effective medium to reduce stress and anxiety in patients undergoing cardiac surgery. The researchers are interested in continued investigation and are working toward making this intervention more effective, less expensive and available across platforms to include mobile healthcare and behavioral health.

For information on this study, please contact the corresponding author, Brenda K. Wiederhold (frontoffice@vrphobia.com).

To access the full text: http://www.alliedacademies.org/articles/study-of-gender-differences-in-vr-response-following-cardiac-surgery-6922.html

Mosso JL, Wiederhold BK, La Paglia F, Guarino D, La Barbera D, Mosso Jr JL, Miller I, Wiederhold MD. Study of gender differences in VR response following cardiac surgery. Journal of Psychology and Cognition. 2017;2(1). http://www.alliedacademies.org/articles/study-of-gender-differences-in-vr-response-following-cardiac-surgery-6922.html

Virtual Reality Expands to Phobia and PTSD Therapy

http://www.abc10.com/news/local/virtual-reality-expanding-in-phobia-and-ptsd-therapy-education-gaming/394991048

Wiederhold’s clinic already uses the technology for medical therapy to help patients deal with PTSD, anxiety, phobias (like fear of flying), pain during medical procedures and chronic pain. She predicts more clinics using VR will pop-up in California and across the country within the near future.

 

 

 

 

Contact Information:

Virtual Reality Medical Center

9834 Genesee Avenue, Suite 427

La Jolla, California USA

frontoffice @ vrphobia.com

Virtual Reality Assisted Anesthesia During Gastrointestinal Surgery

Surgical Research Updates journal recently published “Virtual Reality Assisted Anesthesia (VRAA) during Upper Gastrointestinal Endoscopy: Report of 115 Cases— Analysis of Physiological Responses.” The second report of this study focused on patients’ physiological responses to stress and pain during gastrointestinal surgery. Researchers from Interactive Media Institute, Virtual Reality Medical Center in San Diego, and the Alberto Pisanty Clinic, and Panamerican University in Mexico City participated. Results indicate lower heart rate and respiration rate (physiological indicators of stress) in patients using VR than those who did not.

These findings support a previous publication of self-report pain scores and highlight the usefulness of VR to reduce physiological responses to stress and decrease pain without medication. These findings have large implications in surgical practice moving forward. Reduced need for medication like anesthesia help lower medical costs, reduce the risk complications, and reduce patient recovery time.

 

Contact author:

Brenda K. Wiederhold

Virtual Reality Medical Center

frontoffice@vrphobia.com

 

Virtual Reality Assisted Anesthesia During Gastrointestinal Surgery

Surgical Research Updates journal recently published “Virtual Reality Assisted Anesthesia (VRAA) during Upper Gastrointestinal Endoscopy: Report of 115 Cases— Analysis of Physiological Responses.” The second report of this study focused on patients’ physiological responses to stress and pain during gastrointestinal surgery. Researchers from Interactive Media Institute, Virtual Reality Medical Center in San Diego, and the Alberto Pisanty Clinic, and Panamerican University in Mexico City participated. Results indicate lower heart rate and respiration rate (physiological indicators of stress) in patients using VR than those who did not.

These findings support a previous publication of self-report pain scores and highlight the usefulness of VR to reduce physiological responses to stress and decrease pain without medication. These findings have large implications in surgical practice moving forward. Reduced need for medication like anesthesia help lower medical costs, reduce the risk complications, and reduce patient recovery time.

 

Contact author:

Brenda K. Wiederhold

Virtual Reality Medical Center

frontoffice@vrphobia.com

 

Vasquez JM, Wiederhold BK, Miller I, Lara DM, Wiederhold MD. Virtual reality assisted anesthesia (VRAA) during upper gastrointestinal endoscopy: Report of 115 cases-Analysis of physiological responses. Surgical Research Updates. 2017. https://synergypublishers.com/downloads/sruv5a1/

VIRTUAL REALITY: A NEW DAWN FOR HEALTHCARE

By Matt Burgess

Those working in the medical profession can find themselves chronically overworked, often to a point where the long shifts they have to work can result in patient neglect and, in extreme cases, human error that can lead to deaths. In Europe the British Medical Association has warned that junior doctors are working 100-hour weeks despite laws in place to prevent it, and one representative of the UK’s Royal College of General Practitioners said that doctors are so overworked that they may present a risk to patients.

This was certainly a considered factor in the death of Libby Zion, in the US, during the 1980s. The college student’s death led to the passing of the Libby Zion Law, officially known as the New York State Department of Health Code, Section 405. Her father claimed the staff member providing treatment was overworked, writing in a New York Times column: “A resident working a 36-hour shift is in no condition to make any kind of judgment call – forget about life-and-death”.

The case was controversial and has divided opinion but as a result of her father’s campaigning, the law was introduced to restrict the number of hours medical staff could work for to 80 hours per week. This was officially made mandatory across the entire country in 2003.

NEW HEALTHCARE POSSIBILITIES

There are many reasons why doctors and other medical professionals can be overworked, including growing patient numbers. A 1999 study recommended that doctors seeing more than three or four patients an hour may lead to “suboptimal visit content” and a 2007 study, while not putting a number on it, concluded “there is a limit to the number of patients each provider can effectively care for”.

Virtual reality could help to be an answer to this problem and have benefits for patients as well as doctors. It’s important to make clear that there’s not going to be any one scenario that fits all medical staff, countries, treatments, or any number of variables – public health is too complex to be vastly improved by one development. Yet VR can make a difference.

Instead of seeing 30 or 40 patients once a week, I can now stagger them and have double the amount of patients in therapy at the same time

“It allows me to see more patients,” says Brenda Wiederhold, of the Virtual Reality Medical Center, where she has been working with VR in a clinical field for 20 years. The staff at the centre conducted the first randomised clinical control trial with VR in San Diego back in 1996, she says. As VR has progressed from static screens to being on the verge of commercially available head-mounted displays, Wiederhold says this allows different treatment possibilities.

“Instead of seeing 30 or 40 patients once a week, I can now stagger them and have double the amount of patients in therapy at the same time. So I don’t have a backlog,” she says. The approach of Wiederhold’s VR medical centre is to provide therapy to those living with a variety of conditions by teaching them a number of skills, putting them in VR environments and encouraging them to transfer what they have learned to real-world situations.

For full article, click here.

Interns Attend BE.VR in Brussels

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Every two months, Virtual Reality in Belgium (BE.VR) hosts a meet-up in which new ideas and innovations are introduced and shared with members of the virtual reality community. On Thursday, June 4th, new interns William Zhu, Emily LaFond, and Miranda Lin attended this event that featured various presentations from VR companies.  They were even given the opportunity to try their new software and products! Here is what they had to say:  

 

“The Virtual Reality in Belgium (BE.VR) conference was a rather unique and unexpected event that I had the honor to attend during my internship with VRMI. It was eye opening to see how far the developers have come to creating a virtual world with tools such as Oculus Rift. Trying on the devices felt surreal. It felt as if another world suddenly emerged in front of my eyes.

Although most people are excited about virtual reality for the entertainment aspect of it, and I won’t deny that I am either, I see a lot of potential for this in other fields. For example, the unprecedented improvement from Oculus can be the next big thing for virtual medical programs, allowing professionals to deal with patients that suffer from PTSD and various phobias more efficiently. With the continuing and rapid advancement of our technology, I can see an increasing demand for virtual medics every day. This could be the future of psychology. Furthermore, virtual reality can play a huge role in training purposes, whether it is for military, police, firefighters, etc. It can sufficiently mimic the situation and trick your brain into believing the scenario. With virtual reality, we will have more trained and better prepared law enforcers and public servants!

Virtual reality has garnered a lot of attention lately from the public, which makes me feel optimistic about the future of this field of technology. It could be a game changer!”

-William Zhu

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Intern Will Zhu trying out a product from The Big Bad Wolf, a Belgian based VR company. Photo courtesy of BE.VR

 

“The Belgium Virtual Reality Meetup was a great way to be introduced to the industry. Prior to the event, I had little knowledge of virtual reality and its use in society. I understand that virtual reality (VR) is an innovative and fast-growing industry that does not entirely dedicate itself to healthcare and therapy. In fact, the majority of VR presented at the event was focused on media purposes including the video gaming and film production industries. We heard from about five different companies and the products they offer. Most of them create software for better VR and more realistic simulations.

I had the opportunity of trying out some of the products before the presentations began. Their dedication and excitement for their demos was overwhelming, which only reinforces their passion for virtual reality. Most companies were based out of Belgium, however, there were others from various parts of Europe including Denmark and France. It was exciting to see the diversity among the products within the virtual reality industry. Although most of the presentations were geared toward the gaming and film industries, I realize VR’s potential for enhancing healthcare treatments specifically for mental health and pain management. The innovation and further development of VR has no intention of slowing down, providing VRMI with an optimistic future!”

-Emily LaFond

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Conference attendee experiencing Vector VR’s driving simulation through the Oculus Rift. Photo courtesy of BE.VR

 

“The virtual reality event on Thursday was very impressive. It was inspirational to see how VR can be applied to various areas. For example, the ASPIC Technologies group showed us a demo of their virtual reality software, which can be applied in the film or gaming industries. The scenes are so realistic that you forget it is indeed virtual reality. They also presented another technology involving human action. In this virtual reality scene, there were three cubes with different colors that were mixed together in a box and I could use my hands to separate them. After using these demos, I could begin to compare the various products and determine the one that appeared most realistic.

In addition to my hands-on experience, I also had the chance to talk to the Vection VR group. The group is aiming to use the Oculus Rift to create vivid driving scenes, enhancing the customer’s experience. This technology can be used for driving schools, racing practices, and at-home video games. Another fascinating company was PsyNAPS, who is aiming to use their new technology to percept the neural process and action behaviour in order to develop treatment exercise.

Although the virtual reality is very impressive, you can still feel the difference when the scene is moving. For example, the cube and racing experience I tried did not entirely sync with my movement. If the VR cannot give the same experience to the patient as reality does, then we need to be more cautious when evaluating the effectiveness of the treatment. I also had the chance to talk to a woman at the conference who is doing marketing for her VR company.  I admired her methods and hope that VRMI can continue to market itself in Europe as our treatment has proven to be helpful to our patients.”

-Miranda Lin