Clinical Psychologist Discusses Pioneering Innovation in Virtual Reality Therapy for New Museum Exhibition

May 16, 2012, Silver Spring, Md.: Brenda K. Wiederhold, Ph.D., MBA, BCIA, executive vice president of the Virtual Reality Medical Center, recently shared stories of using virtual reality technology to treat soldiers suffering from posttraumatic stress disorder, for a new multimedia exhibit installation at the National Museum of Health and Medicine.

In a video interview, Wiederhold explained that her organization was originally using virtual reality computer simulation technology to treat patients with phobias, panic disorders and post-traumatic stress disorder from being involved in motor vehicle accidents. However when soldiers began being deployed to Iraq and Afghanistan, the technology was adapted to not only treat soldiers coming back from the battlefields, but also to prepare troops getting ready to go into battle.

 

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Can Virtual Reality-Based Therapy Help Veterans Overcome Posttraumatic Stress Disorder?

New Rochelle, NY, March 25, 2014—Posttraumatic stress disorder (PTSD) is common among military veterans and together with the often-related anxiety, depression, and psychological and emotional impairment can dramatically affect quality of life. A type of virtual reality (VR) treatment called Graded Exposure Therapy (GET) can improve PTSD symptoms and may also have a positive impact on these associated disorders, as described in an article in Cyberpsychology, Behavior, and Social Networking, a peer-reviewed journal from Mary Ann Liebert, Inc., publishers. To view the article, please visit their website.

Brenda Wiederhold Featured in Smithsonian Magazine

From a psychologist’s perspective, a fear of  clowns often starts in childhood; there’s even an entry in the psychologists’ bible, the Diagnostic and Statistical Manual of Mental Disorders or DSM, for a fear of clowns, although it’s under the umbrella category of a pediatric phobia of costumed characters (sports mascots, Mickey Mouse). “It starts normally in children about the age of two, when they get anxiety about being around strangers, too. At that age, children’s minds are still developing, there’s a little bit of a blend and they’re not always able to separate fantasy from reality,” explains Dr. Brenda Wiederhold, a veteran psychologist who runs a phobia and anxiety treatment center in San Diego that uses virtual reality to treat clients.

 

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Tackling Stress Head on
Virtual Reality Medical Institute (VRMI) is a Belgian SME headquartered in the Brussels Life Science Incubator on the Catholic University’s Brussels campus in Woluwe Saint-Lambert.
For the past 15 years, the company has been using simulation technologies in three main areas:
■ To treat patients with anxiety
disorders (phobias, panic and
post-traumatic stress disorder
(PTSD);
■ To train both military and civilian
populations; and
■ To enhance educational
programmes.
The virtual environments VRMI constructs uniformly elicit significant physiological arousal to replicate real-world experiences. The VRMI team attributes its strength to a cadre of highly experienced medical and psychology professionals, working in tandem with technical team members and end-users. VRMI’s development concept utilises a three-pronged approach. New concepts for products are initially discussed with clinicians and technical members of the team, which include software developers, programmers, hardware integrators and computer graphic artists. After feasibility studies are completed, the team creates prototypes and obtains informed consent and IRB approvals. Following this, these new, virtual worlds are first tested on normal controls and then on study participants. With the participants’ permission, technical team members speak to them about their impressions and thoughts on how to improve the VR software. VRMI has found that most participants are interested in communicating with both clinical and
technical members of the team. In other settings, the latter rarely receive input directly from users, so this feedback is valuable for improving the design of future environments and products to more closely match
end-user needs. Since our team includes international collaborators, we are able to create culturally sensitive VR systems designed for a more diverse group of users. VRMI serves on EU grants as both a Dissemination and Exploitation Work Package Leader and a Clinical Partner, using a combined communications platform of an annual international conference, specialised workshops, a quarterly magazine, a
scientific journal, a website information portal and a social networking site to provide information and education to interested stakeholders, whether they be policymakers, funding agents, academics or interested individual citizens.
The full article can be read here: “Tackling Stress Head On_B. Wiederhold“!
From Clinical to Cloud
In September 2012, the 17th Annual CyberPsychology & CyberTherapy Conference (CYBER17) was held. With some of the restrictions to growth acknowledged as early as 2000, the International Association of
CyberPsychology, Training, & Rehabilitation (iACToR) community has become acutely aware of the need to transform itself to quicken the pace of progress. Suggestions made around that time period still remain and continued to be amongst the discussions at CYBER17. In 2000 perhaps these difficulties were acceptable; however, with a multitude of technological advancements, and 12 additional years of research funding, these deficiencies need no longer continue. One remaining stumbling block is the lack of interoperability: the applications and software content are available, but the infrastructure is still lacking to allow widespread deployment of these tools.
The need for an overall shift from institutional healthcare settings to everyday environments, and from treatment to a preventive approach based on new personalised healthcare technologies, is widely recognised and made available by the advancement of Information and Communication Technologies (ICT). The Strategic Approach for the EU for 2008-2013 stated that ‘health is the greatest wealth’ and that ‘health is important for the wellbeing of individuals and society, but a healthy population is also a prerequisite for economic productivity and prosperity’. The strategy of European healthcare envisions innovation coupled with new technologies as the solution to these problems.
A wide variety of health promotion/disease prevention (wellness) multimedia content has been tested and validated in pilot studies and clinical trials. In addition, virtual reality content for multiple disorders ranging from obesity to posttraumatic stress disorder to cognitive and physical rehabilitation has shown clear efficacy. The development cycle for these technologies involved a migration process beginning with first designing and developing the solutions on desktop platforms, with input from end-users, clinicians and technical design staff. Once pilot studies and randomised, controlled clinical trials were performed, then the technologies were ported to more mobile platforms. Now the challenge is to move from the current mobile devices to a cloud-based solution for even easier access and more widely distributed treatment solutions.
It is critical that a platform now be put in place to deploy these tools for widespread use by stakeholders who may benefit from them; in some cases, these stakeholders will be individual citizens, and in other cases, healthcare providers. In order for this to occur, however, interoperability is essential. An infrastructure must be implemented that will allow applications to work without the necessity of the patient, trainee or clinician/researcher purchasing a separate peripheral device, specific computer or software package to run each app.
As Vice President for the Digital Agenda Neelie Kroes said in a September 2012 interview on the EU Commission’s strategy on cloud computing, good reasons to be in the cloud include interoperability, data portability and reversibility. After the interoperability hurdle has been surmounted by the adoption of cloud computing, the prices of apps can come down as development costs shrink. Secure protocols for transmission of patient data in the cloud are coming online. Therefore, the primary remaining barrier to adoption will be clinician training and patient education, in which the EU has the opportunity to play an important role.
The full article can be read here: From Clinical to Cloud – Dr_B.Wiederhold