Advances in Virtual Reality and Anxiety Disorders – Press Release

Brenda K Wiederhold, President of Virtual Reality Medical Institute (Belgium) and Interactive Media Institute (California) together with Stéphane Bouchard, Professor, Université du Québec en Outaouais are pleased to announce the publication of their most recent book by Springer:  Advances in Virtual Reality and Anxiety Disorders.  The book is part of a series on Anxiety and Related Disorders, edited by Martin M. Antony, Professor and Chair, Department of Psychology, Ryerson University in Toronto, Canada. The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s–bulky, costly, and technically difficult–with little knowledge of its evolution toward more modern, evidence-based, practice-friendly treatment.

These updates, and their clinical usefulness, are the subject of Advances in Virtual Reality and Anxiety Disorders, a timely guidebook geared toward integrating up-to-date VR methods into everyday practice. Introductory material covers key virtual reality concepts, provides a brief history of VR as used in therapy for anxiety disorders, ad­dresses the concept of presence, and explains the side effects, known as cybersickness, that affect a small percentage of clients. Chapters in the book’s main section detail current techniques and review study findings for using VR in the treatment of:

 

·                     Claustrophobia.

·                     Panic disorder, agoraphobia, and driving phobia.

·                     Acrophobia and aviophobia.

·                     Arachnophobia.

·                     Social phobia.

·                     Generalized anxiety disorder and OCD.

·                     PTSD.

·                     Plus clinical guidelines for establishing a VR clinic.

 

An in-depth framework for effective (and cost-effective) therapeutic innovations for entrenched problems, Advances in Virtual Reality and Anxiety Disorders will find an engaged audience among psychologists, psychiatrists, social workers, and mental health counselors.

Please visit http://www.springer.com/psychology/book/978-1-4899-8022-9 to find out more about this new publication or to order your paper copy or eBook.

Advances in Virtual Reality and Anxiety Disorders

Dr. Brenda K Wiederhold, Executive Director of the Virtual Reality Medical Center together with Stéphane Bouchard, Professor, Université du Québec en Outaouais are pleased to announce the publication of their most recent book by Springer: Advances in Virtual Reality and Anxiety Disorders. The book is part of a series on Anxiety and Related Disorders, edited by Martin M. Antony, Professor and Chair, Department of Psychology, Ryerson University in Toronto, Canada. The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s–bulky, costly, and technically difficult–with little knowledge of its evolution toward more modern, evidence-based, practice-friendly treatment.

These updates, and their clinical usefulness, are the subject of Advances in Virtual Reality and Anxiety Disorders, a timely guidebook geared toward integrating up-to-date VR methods into everyday practice. Introductory material covers key virtual reality concepts, provides a brief history of VR as used in therapy for anxiety disorders, ad­dresses the concept of presence, and explains the side effects, known as cybersickness, that affect a small percentage of clients. Chapters in the book’s main section detail current techniques and review study findings for using VR in the treatment of:

  • Claustrophobia
  • Panic disorder, agoraphobia, and driving phobia
  • Acrophobia and aviophobia
  • Arachnophobia
  • Social phobia
  • Generalized anxiety disorder and OCD
  • PTSD
  • Plus clinical guidelines for establishing a VR clinic

An in-depth framework for effective (and cost-effective) therapeutic innovations for entrenched problems, Advances in Virtual Reality and Anxiety Disorders will find an engaged audience among psychologists, psychiatrists, social workers, and mental health counselors.

Please visit http://www.springer.com/psychology/book/978-1-4899-8022-9 to find out more about this new publication or to order your paper copy or eBook.

Clinical Psychologist Discusses Pioneering Innovation in Virtual Reality Therapy for New Museum Exhibition

May 16, 2012, Silver Spring, Md.: Brenda K. Wiederhold, Ph.D., MBA, BCIA, executive vice president of the Virtual Reality Medical Center, recently shared stories of using virtual reality technology to treat soldiers suffering from posttraumatic stress disorder, for a new multimedia exhibit installation at the National Museum of Health and Medicine.

In a video interview, Wiederhold explained that her organization was originally using virtual reality computer simulation technology to treat patients with phobias, panic disorders and post-traumatic stress disorder from being involved in motor vehicle accidents. However when soldiers began being deployed to Iraq and Afghanistan, the technology was adapted to not only treat soldiers coming back from the battlefields, but also to prepare troops getting ready to go into battle.

 

To see the full article, click here.

Can Virtual Reality-Based Therapy Help Veterans Overcome Posttraumatic Stress Disorder?

New Rochelle, NY, March 25, 2014—Posttraumatic stress disorder (PTSD) is common among military veterans and together with the often-related anxiety, depression, and psychological and emotional impairment can dramatically affect quality of life. A type of virtual reality (VR) treatment called Graded Exposure Therapy (GET) can improve PTSD symptoms and may also have a positive impact on these associated disorders, as described in an article in Cyberpsychology, Behavior, and Social Networking, a peer-reviewed journal from Mary Ann Liebert, Inc., publishers. To view the article, please visit their website.

Brenda Wiederhold Featured in Smithsonian Magazine

From a psychologist’s perspective, a fear of  clowns often starts in childhood; there’s even an entry in the psychologists’ bible, the Diagnostic and Statistical Manual of Mental Disorders or DSM, for a fear of clowns, although it’s under the umbrella category of a pediatric phobia of costumed characters (sports mascots, Mickey Mouse). “It starts normally in children about the age of two, when they get anxiety about being around strangers, too. At that age, children’s minds are still developing, there’s a little bit of a blend and they’re not always able to separate fantasy from reality,” explains Dr. Brenda Wiederhold, a veteran psychologist who runs a phobia and anxiety treatment center in San Diego that uses virtual reality to treat clients.

 

For the full article, click here.

Tackling Stress Head on
Virtual Reality Medical Institute (VRMI) is a Belgian SME headquartered in the Brussels Life Science Incubator on the Catholic University’s Brussels campus in Woluwe Saint-Lambert.
For the past 15 years, the company has been using simulation technologies in three main areas:
■ To treat patients with anxiety
disorders (phobias, panic and
post-traumatic stress disorder
(PTSD);
■ To train both military and civilian
populations; and
■ To enhance educational
programmes.
The virtual environments VRMI constructs uniformly elicit significant physiological arousal to replicate real-world experiences. The VRMI team attributes its strength to a cadre of highly experienced medical and psychology professionals, working in tandem with technical team members and end-users. VRMI’s development concept utilises a three-pronged approach. New concepts for products are initially discussed with clinicians and technical members of the team, which include software developers, programmers, hardware integrators and computer graphic artists. After feasibility studies are completed, the team creates prototypes and obtains informed consent and IRB approvals. Following this, these new, virtual worlds are first tested on normal controls and then on study participants. With the participants’ permission, technical team members speak to them about their impressions and thoughts on how to improve the VR software. VRMI has found that most participants are interested in communicating with both clinical and
technical members of the team. In other settings, the latter rarely receive input directly from users, so this feedback is valuable for improving the design of future environments and products to more closely match
end-user needs. Since our team includes international collaborators, we are able to create culturally sensitive VR systems designed for a more diverse group of users. VRMI serves on EU grants as both a Dissemination and Exploitation Work Package Leader and a Clinical Partner, using a combined communications platform of an annual international conference, specialised workshops, a quarterly magazine, a
scientific journal, a website information portal and a social networking site to provide information and education to interested stakeholders, whether they be policymakers, funding agents, academics or interested individual citizens.
The full article can be read here: “Tackling Stress Head On_B. Wiederhold“!