How to Cope with Your Fears

Up to 9 percent of the U.S. population has a specific phobia, according to the APA, including claustrophobia. Few seek help. “The phobias are the most predominant anxiety disorders that there are, but most [people with] them never get any treatment,” Wilson says. Instead, they do their best to avoid the situations that scare them.

But people who seek help can overcome their fears. “This isn’t like Type 1 diabetes,” which has to be managed through life, Wilson says. Nor is it something that people can usually “just get over,” adds Brenda Wiederhold, a clinical psychologist who treats anxiety disorders at the Virtual Reality Medical Center in San Diego and Brussels. She says fear that’s unrelenting, excessive and irrational should drive patients to see a professional who treats anxiety. “If you’re starting to avoid things; if you know you need a medical test and you put off the MRI for a year – that’s when it’s gone from a fear to a phobia,” she says, noting that the condition typically manifests when people with a genetic predisposition for an anxiety disorder face a life stressor.

Even people whose claustrophobia-related anxiety isn’t debilitating or constant can improve with treatment. “Whether you have the disorder or you don’t have the disorder, if you have something that’s unpleasant to you, and you want to get rid of it – that’s the sign to get help,” Wilson says.

Virtual Reality Exposure Therapy

http://www.theatlantic.com/health/archive/2016/08/exposure-therapy/496547/

Exposure therapy, a form of cognitive behavioral therapy, involves subjecting patients to increasing amounts of things they fear, or otherwise hope to avoid. It is one of the great success stories of mental health, and it’s not just for phobias…

Recently, a more palatable route has been introduced with virtual reality. The Virtual Reality Medical Center in San Diego, for example, offers VR therapy for all manner of fears. Heights, driving, needles and blood, spiders, enclosed spaces—you name it, they treat it. First steps in traditional phobia treatment sometimes involve imagining fearful scenarios, but a patient’s mind is naturally resistant to those thoughts and will go to some lengths to avoid fleshing out terrifying visions. Virtual reality scenarios have proved useful in social phobias, wherein patients have a debilitating fear of interacting with other people.

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When Pain Is the Best Therapy

By Jessa Gamble

 In the vast arboretum near my home, ducks clamor on pond shores as shrieking children throw bread. The bike path bustles with university students, and, in winter, the adjacent canal teems with skaters. But for me, any health benefits that accrue from a brisk walk in the park are—I’m convinced—counteracted by the stress of encountering an off-leash dog.

My profound discomfort with canines may not rise to the level of phobia, but it is usually enough to turn a pleasant experience into a trial. When I see a dog, I may abruptly take a wide detour, or turn around altogether. Nevertheless, while easy, this approach probably isn’t helping me overcome my fear. According to science, the best solution to my dog problem is more dogs.

Exposure therapy, a form of cognitive behavioral therapy, involves subjecting patients to increasing amounts of things they fear, or otherwise hope to avoid. It is one of the great success stories of mental health, and it’s not just for phobias. Research on cases of intense fear and even traumatic brain injury shows that for a number of problems, the only way out is through.

After a concussion, for instance, many people find themselves unable to work. Reading for any length of time kicks off bouts of dizziness and a bright light could bring on crashing headaches. Even thinking for any length of time is exhausting. Anything but sitting still and sheltering the mind feels like a dangerous activity. That aversion to pain is perfectly natural, but it can lead to a stalled-out recovery.

Though the vast majority of concussion sufferers are fully recovered within three months or so, a “miserable minority”—5 percent or so—have persistent, debilitating symptoms. Long-term follow up shows no improvement, and even deterioration years down the road. Until recently there was no proven treatment for this seemingly permanent damage to quality of life.

The best treatment for overcoming concussions is a type of cognitive-behavioral therapy that includes going back to work for a longer workday each week, and exercising with progressively greater intensity, even if one’s symptoms come roaring back with a vengeance. Only by pushing through the misery, it seems, can the brain get back to its normal activities.

Exposure therapy is also a highly effective tool for overcoming post-traumatic stress. Reliving the battlefield from the safety of a peacetime environment has been shown to gradually remove the expectation of harm from the memory.

Ethically, for both concussions and PTSD, however, a treatment that consists of suffering is a tough sell for doctors, who have taken an oath not to do harm. The approach is one of the most underutilized treatments for PTSD, because psychologists are deeply uncomfortable with re-traumatizing their patients. And exposure therapy also holds little appeal in the short run for patients. For a concussion-sufferer, seeking out more pain feels like exactly the wrong thing to do.

Of course, many other medical treatments are also painful, and the long-term benefits are considered worth the trade-off. But in the case of exposure therapy, there is no palliative option—no anesthetic or painkiller—because the discomfort is not a side effect, it’s the main event.

Recently, a more palatable route has been introduced with virtual reality. The Virtual Reality Medical Center in San Diego, for example, offers VR therapy for all manner of fears. Heights, driving, needles and blood, spiders, enclosed spaces—you name it, they treat it. First steps in traditional phobia treatment sometimes involve imagining fearful scenarios, but a patient’s mind is naturally resistant to those thoughts and will go to some lengths to avoid fleshing out terrifying visions. Virtual reality scenarios have proved useful in social phobias, wherein patients have a debilitating fear of interacting with other people.

For social phobias, exposure therapy in the real world is hard to control, because social interactions are so complex and unpredictable. A course of virtual-reality therapy will lead the patient through a number of exercises. First they might have to approach someone on the street or walk into a party where people turn to look at them. Finally, they might have to greet guests and—one of the most common of all fears—give a speech.

The practical drawback of virtual-reality therapy is that immersive environments are expensive to create and phobias come in many varieties. If someone has a paralyzing fear of paperclips, they are unlikely to find an off-the-shelf exposure program to treat them. That’s why others are turning to augmented reality, where the real, physical world is supplemented by input—either visual or audio—from a computer.

A head-up display screen that a patient looks through, for instance, can simply overlay a real-world environment with progressively closer-moving images of that patient’s feared object. Children who fear cockroaches can build up their courage until those insects appear to be walking all over their hands. Augmented reality treatment seems to be as effective long term for small animal phobias as actual exposure to those animals.

Only 8 percent of phobia sufferers seek professional help for it, and fear of the treatment itself may be part of that. I am unlikely to subject myself to any more dogs than I already encounter in a given day, though a computerized dog sounds just about manageable. If some newer treatments are more humane, others still turn to that old maxim: No pain, no gain.

 

For original article, click here.

VIRTUAL REALITY: A NEW DAWN FOR HEALTHCARE

By Matt Burgess

Those working in the medical profession can find themselves chronically overworked, often to a point where the long shifts they have to work can result in patient neglect and, in extreme cases, human error that can lead to deaths. In Europe the British Medical Association has warned that junior doctors are working 100-hour weeks despite laws in place to prevent it, and one representative of the UK’s Royal College of General Practitioners said that doctors are so overworked that they may present a risk to patients.

This was certainly a considered factor in the death of Libby Zion, in the US, during the 1980s. The college student’s death led to the passing of the Libby Zion Law, officially known as the New York State Department of Health Code, Section 405. Her father claimed the staff member providing treatment was overworked, writing in a New York Times column: “A resident working a 36-hour shift is in no condition to make any kind of judgment call – forget about life-and-death”.

The case was controversial and has divided opinion but as a result of her father’s campaigning, the law was introduced to restrict the number of hours medical staff could work for to 80 hours per week. This was officially made mandatory across the entire country in 2003.

NEW HEALTHCARE POSSIBILITIES

There are many reasons why doctors and other medical professionals can be overworked, including growing patient numbers. A 1999 study recommended that doctors seeing more than three or four patients an hour may lead to “suboptimal visit content” and a 2007 study, while not putting a number on it, concluded “there is a limit to the number of patients each provider can effectively care for”.

Virtual reality could help to be an answer to this problem and have benefits for patients as well as doctors. It’s important to make clear that there’s not going to be any one scenario that fits all medical staff, countries, treatments, or any number of variables – public health is too complex to be vastly improved by one development. Yet VR can make a difference.

Instead of seeing 30 or 40 patients once a week, I can now stagger them and have double the amount of patients in therapy at the same time

“It allows me to see more patients,” says Brenda Wiederhold, of the Virtual Reality Medical Center, where she has been working with VR in a clinical field for 20 years. The staff at the centre conducted the first randomised clinical control trial with VR in San Diego back in 1996, she says. As VR has progressed from static screens to being on the verge of commercially available head-mounted displays, Wiederhold says this allows different treatment possibilities.

“Instead of seeing 30 or 40 patients once a week, I can now stagger them and have double the amount of patients in therapy at the same time. So I don’t have a backlog,” she says. The approach of Wiederhold’s VR medical centre is to provide therapy to those living with a variety of conditions by teaching them a number of skills, putting them in VR environments and encouraging them to transfer what they have learned to real-world situations.

For full article, click here.

Dr. Mark Wiederhold Featured on the Price of Business.com

Dr. Mark Wiederhold of the Virtual Reality Medical Center in San Diego, California, was interviewed by Dr. Colleen Mullen of CoachingThroughChaos.com. Check out the links below to read the article and listen to the podcast!

 

Article: http://priceofbusiness.com/virtual-reality-dedication-know-how-passion-the-virtual-reality-medical-center-what-an-experience/

Podcast: https://soundcloud.com/coachingthroughchaos/001-virtual-reality-medical-center-w-dr-mwiederhold

 

For more information about Dr. Colleen Mullen or about becoming a guest on the podcast, please check out CoachingThroughChaos.com

Interns Attend BE.VR in Brussels

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Every two months, Virtual Reality in Belgium (BE.VR) hosts a meet-up in which new ideas and innovations are introduced and shared with members of the virtual reality community. On Thursday, June 4th, new interns William Zhu, Emily LaFond, and Miranda Lin attended this event that featured various presentations from VR companies.  They were even given the opportunity to try their new software and products! Here is what they had to say:  

 

“The Virtual Reality in Belgium (BE.VR) conference was a rather unique and unexpected event that I had the honor to attend during my internship with VRMI. It was eye opening to see how far the developers have come to creating a virtual world with tools such as Oculus Rift. Trying on the devices felt surreal. It felt as if another world suddenly emerged in front of my eyes.

Although most people are excited about virtual reality for the entertainment aspect of it, and I won’t deny that I am either, I see a lot of potential for this in other fields. For example, the unprecedented improvement from Oculus can be the next big thing for virtual medical programs, allowing professionals to deal with patients that suffer from PTSD and various phobias more efficiently. With the continuing and rapid advancement of our technology, I can see an increasing demand for virtual medics every day. This could be the future of psychology. Furthermore, virtual reality can play a huge role in training purposes, whether it is for military, police, firefighters, etc. It can sufficiently mimic the situation and trick your brain into believing the scenario. With virtual reality, we will have more trained and better prepared law enforcers and public servants!

Virtual reality has garnered a lot of attention lately from the public, which makes me feel optimistic about the future of this field of technology. It could be a game changer!”

-William Zhu

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Intern Will Zhu trying out a product from The Big Bad Wolf, a Belgian based VR company. Photo courtesy of BE.VR

 

“The Belgium Virtual Reality Meetup was a great way to be introduced to the industry. Prior to the event, I had little knowledge of virtual reality and its use in society. I understand that virtual reality (VR) is an innovative and fast-growing industry that does not entirely dedicate itself to healthcare and therapy. In fact, the majority of VR presented at the event was focused on media purposes including the video gaming and film production industries. We heard from about five different companies and the products they offer. Most of them create software for better VR and more realistic simulations.

I had the opportunity of trying out some of the products before the presentations began. Their dedication and excitement for their demos was overwhelming, which only reinforces their passion for virtual reality. Most companies were based out of Belgium, however, there were others from various parts of Europe including Denmark and France. It was exciting to see the diversity among the products within the virtual reality industry. Although most of the presentations were geared toward the gaming and film industries, I realize VR’s potential for enhancing healthcare treatments specifically for mental health and pain management. The innovation and further development of VR has no intention of slowing down, providing VRMI with an optimistic future!”

-Emily LaFond

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Conference attendee experiencing Vector VR’s driving simulation through the Oculus Rift. Photo courtesy of BE.VR

 

“The virtual reality event on Thursday was very impressive. It was inspirational to see how VR can be applied to various areas. For example, the ASPIC Technologies group showed us a demo of their virtual reality software, which can be applied in the film or gaming industries. The scenes are so realistic that you forget it is indeed virtual reality. They also presented another technology involving human action. In this virtual reality scene, there were three cubes with different colors that were mixed together in a box and I could use my hands to separate them. After using these demos, I could begin to compare the various products and determine the one that appeared most realistic.

In addition to my hands-on experience, I also had the chance to talk to the Vection VR group. The group is aiming to use the Oculus Rift to create vivid driving scenes, enhancing the customer’s experience. This technology can be used for driving schools, racing practices, and at-home video games. Another fascinating company was PsyNAPS, who is aiming to use their new technology to percept the neural process and action behaviour in order to develop treatment exercise.

Although the virtual reality is very impressive, you can still feel the difference when the scene is moving. For example, the cube and racing experience I tried did not entirely sync with my movement. If the VR cannot give the same experience to the patient as reality does, then we need to be more cautious when evaluating the effectiveness of the treatment. I also had the chance to talk to a woman at the conference who is doing marketing for her VR company.  I admired her methods and hope that VRMI can continue to market itself in Europe as our treatment has proven to be helpful to our patients.”

-Miranda Lin 

Distracting patients at the dentist to lower their fear

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Nearly one-quarter of all Americans avoid dentists because they’re afraid, according to American Dental Association surveys. There’s fear of pain, fear of needles, fear of drills, fear of blood, fear of gagging, fear of feeling helpless or having personal space violated, fear of being lectured for not brushing or flossing adequately and fear of being admonished for staying away so long…

Minimizing pain, maximizing distractions. 

Dentists are trying to find new ways to calm their patients. Some practices let patients virtually sleep through the procedure. Others focus on minimizing pain as well as the typical sounds and smells of dentistry that can trigger unpleasant memories, while maximizing soothing distractions.

Behavioral psychotherapists can teach ways to overcome anxiety. Some people find that hypnosis helps them relax, and some hypnotherapists can provide sessions by phone before dental visits.

Some dentists also boast spa-like comforts, such as massaging chairs, warm neck rolls, paraffin wax treatments for hands and reflexology, the traditional Chinese foot massage.

Taking a cue from pediatric practices, some dentists offer an array of entertainment options to keep patients’ minds off the drilling and filling. Various psychological techniques, including distraction by virtual reality environments and the playing of video games, are now employed to treat pain. In virtual reality environments, an image is provided for the patient in a realistic, immersive manner devoid of distractions. This technology allows users to interact at many levels with the virtual environment, using many of their senses, and encourages them to become immersed in the virtual world they are experiencing. When immersion is high, much of the user’s attention is focused on the virtual environment, leaving little attention left to focus on other things, such as pain. In this way virtual reality provides an effective medium for reproducing and/or enhancing the distractive qualities of guided imagery for the majority of the population who cannot visualize successfully.

What can patients do themselves to alleviate their anxiety? 

Bring your own distractions—a riveting book, a music player full of transporting tunes or favorite movies if your dentist is equipped to play them.

Tell the dentist and the staff about your fears. And shop around until you find a practice that is empathetic.

In the meantime, take very good care of your teeth and gums. The healthier they are, the more pleasant every dental visit will be.

To thus who want to go farther on the subject, we published a paper called Virtual reality and interactive simulation for pain distraction in the Cyber Therapy issue of 2010

This article is based on Melinda Beck’s, More dentists talking pains to win back fearful patients.

 

Checking email less frequently reduces stress

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Checking email less frequently reduces stress, according to psychologists at the University of British Columbia.

They instructed half of the study’s 124 adults, including students, financial analysts and medical professionals, to limit checking their email to three times daily for a week, while telling the other half to check email as often as they did before the study. Then the researchers reversed the instructions for the two groups during a subsequent week. The researchers found that during the limited email use week, participants experienced significantly lower daily stress than during the unlimited email use week. Lower stress, in turn, predicted higher well-being on a diverse range of well-being outcomes. These findings highlight the benefits of checking email less frequently for reducing psychological stress.

You can read the full research on Computer in Human Behavior book.

Teens who have been prescribed anti-anxiety medications may be more likely to abuse those drugs

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Teens who have been prescribed anti-anxiety or sleep medications may be 12 times more likely to abuse those drugs than teens who have never received a prescription, finds a research conducted at the University of Michigan.

Looking at data over three years from more than 2,700 high school and middle school students, researchers found that almost 9 percent of the students had been prescribed a potentially addictive benzodiazepine for treating anxiety or sleep problems at some time in their lives.

Just over 3 percent of students had a current prescription during the study, and those students were 10 times more likely than students who never had a prescription to obtain anti-anxiety or sleep medications for nonmedical reasons, such as experimenting or getting high.

Students who were prescribed anti-anxiety medications before the three-year study but no longer had a prescription were 12 times more likely to use someone else’s anti-anxiety medication than students who had never received a prescription.

Researchers also found that white students were twice as likely as black students to use the medications without a prescription.

In VRMI, we use an alternative to method to help people to clam down their anxiety, find out more here.