The Power of VR for acute and chronic pain

 

The Pain Practitioner interviewed Dr. Brenda K Wiederhold, CEO of Interactive Media Institute, a 501c3

and President of the Virtual Reality Medical Center, a California Medical Corporation.

VRMC develops VR environments, conducts clinical research studies using VR, AR, medical devices,

biosensors and pharmaceuticals in conjunction with traditional behavioral healthcare and provides patient

services at its private clinic on the Scripps Memorial Hospital Campus in La Jolla, California.

 

Pain Practitioner Interview

Virtual Reality for the Attenuation of Pain and Anxiety

The Virtual Reality Medical Center and nonprofit affiliate, Interactive Media Institute, recently published the article, “Using Virtual Reality to Mobilize Health Care: Mobile Virtual Reality Technology for Attenuation of Anxiety and Pain” in the January Issue of IEEE Consumer Electronics Magazine. The article summarizes the use of virtual reality as a tool for pain distraction and stress reduction in patients. This tool has been used to treat phobias, stress disorders, distract from surgical pain, and help overcome chronic pain. As a mobile healthcare platform, virtual reality and related technologies are changing the face of healthcare services by increasing access, efficiency, and effectiveness.

For the full text, please visit: http://ieeexplore.ieee.org/document/8197481/

Please direct any questions regarding this article to Dr. Brenda K. Wiederhold at frontoffice@vrphobia.com

 

 

Wiederhold BK, Miller IT, Wiederhold MD. Using Virtual Reality to Mobilize Health Care: Mobile Virtual Reality Technology for Attenuation of Anxiety and Pain. IEEE Consumer Electronics Magazine. 2018 Jan;7(1):106-9.

Virtual Reality for the Attenuation of Pain and Anxiety

The Virtual Reality Medical Center and nonprofit affiliate, Interactive Media Institute, recently published the article, “Using Virtual Reality to Mobilize Health Care: Mobile Virtual Reality Technology for Attenuation of Anxiety and Pain” in the January Issue of IEEE Consumer Electronics Magazine. The article summarizes the use of virtual reality as a tool for pain distraction and stress reduction in patients. This tool has been used to treat phobias, stress disorders, distract from surgical pain, and help overcome chronic pain. As a mobile healthcare platform, virtual reality and related technologies are changing the face of healthcare services by increasing access, efficiency, and effectiveness.

For the full text, please visit: http://ieeexplore.ieee.org/document/8197481/

Please direct any questions regarding this article to Dr. Brenda K. Wiederhold at frontoffice@vrphobia.com

 

 

Gender Differences in Virtual Reality Surgical Pain Distraction

Researchers from Belgium, Italy, Mexico, and California (USA) recently published a report comparing gender differences in virtual reality pain distraction following cardiac surgery. This international team from previous compared patients’ physiological and subjective responses based on gender. Very few studies have examined gender differences in physiological responses to VR. This study suggests that VR is an effective medium to reduce stress and anxiety in patients undergoing cardiac surgery. The researchers are interested in continued investigation and are working toward making this intervention more effective, less expensive and available across platforms to include mobile healthcare and behavioral health.

For information on this study, please contact the corresponding author, Brenda K. Wiederhold (frontoffice@vrphobia.com).

To access the full text: http://www.alliedacademies.org/articles/study-of-gender-differences-in-vr-response-following-cardiac-surgery-6922.html

Mosso JL, Wiederhold BK, La Paglia F, Guarino D, La Barbera D, Mosso Jr JL, Miller I, Wiederhold MD. Study of gender differences in VR response following cardiac surgery. Journal of Psychology and Cognition. 2017;2(1). http://www.alliedacademies.org/articles/study-of-gender-differences-in-vr-response-following-cardiac-surgery-6922.html

Virtual Reality Pain Distraction in Feminine-Specific Surgical Procedures

Partnering with researchers Jose Luis Mosso Vasquez from Panamerican University School of Medicine and Veronica Lara Vaca of Hospital de Ginecología y Obstetricia Número 4 in Mexico City, Mexico, Interactive Media Institute and Virtual Reality Medical Center studied virtual reality (VR) pain distraction during gynecological surgery. Gynecological surgeries are often sources of stress for women, causing higher pain both during and after the surgery. As a supplement to traditional anesthesia, VR helps to distract patients from pain by showing them immersive and interactive virtual environments, taking their mind off of the surgical procedure and the pain associated with it.

 

Of the 44 participants in this study, half received VR pain distraction, while the other half received no pain distraction method. The results indicated statistically significant differences in pain perception between the groups, but physiological measurements were less determinable. Overall, this study highlights the need for interventions to reduce stress and pain during feminine-specific medical procedures. To inquire about this study, please contact Dr. Brenda K. Wiederhold at the Virtual Reality Medical Center (frontoffice@vrphobia.com).

 

 

To access the full text: https://synergypublishers.com/downloads/sruv5a2/

 

Vasquez JM, Vaca VL, Wiederhold BK, Miller I, Wiederhold MD. Virtual reality pain distraction during gynecological surgery—A report of 44 cases. Surgical Research Updates. 2017. https://synergypublishers.com/downloads/sruv5a2/

Virtual Reality Assisted Anesthesia During Gastrointestinal Surgery

Surgical Research Updates journal recently published “Virtual Reality Assisted Anesthesia (VRAA) during Upper Gastrointestinal Endoscopy: Report of 115 Cases— Analysis of Physiological Responses.” The second report of this study focused on patients’ physiological responses to stress and pain during gastrointestinal surgery. Researchers from Interactive Media Institute, Virtual Reality Medical Center in San Diego, and the Alberto Pisanty Clinic, and Panamerican University in Mexico City participated. Results indicate lower heart rate and respiration rate (physiological indicators of stress) in patients using VR than those who did not.

These findings support a previous publication of self-report pain scores and highlight the usefulness of VR to reduce physiological responses to stress and decrease pain without medication. These findings have large implications in surgical practice moving forward. Reduced need for medication like anesthesia help lower medical costs, reduce the risk complications, and reduce patient recovery time.

 

Contact author:

Brenda K. Wiederhold

Virtual Reality Medical Center

frontoffice@vrphobia.com

 

Vasquez JM, Wiederhold BK, Miller I, Lara DM, Wiederhold MD. Virtual reality assisted anesthesia (VRAA) during upper gastrointestinal endoscopy: Report of 115 cases-Analysis of physiological responses. Surgical Research Updates. 2017. https://synergypublishers.com/downloads/sruv5a1/

European Medical Journal – Innovations

Interactive Media Institute, Virtual Reality Medical Center, and the Panamerican University School of Medicine in Mexico City recently published findings on the use of virtual reality (VR) surgical pain distraction in the January 2017 issue of the European Medical Journal – Innovations. In a study of 115 participants, researchers found people who viewed immersive VR environments reported less pain during and after their gastrointestinal surgical procedure than those who did not. The researchers call for further investigation into whether VR can be used to supplement or replace traditional pharmacological anesthesia.

 

This research adds on to studies already examining the use of VR in pain attenuation, but is one of the first to use VR during surgical procedures. Not only did the patients report lower pain scores, but the success of the treatment suggests the potential of VR to help lower the need for medications like anesthesia. Additionally, the surgeon rated his stress lower and completed surgeries faster when patients were in VR. The reduction of pain without pharmacological substances can 1) help lower costs for public health institutions, 2) reduce the risk of complications, and 3) decrease patient recovery time.

 

Contact author:

Dr. Brenda K. Wiederhold

Virtual Reality Medical Center

frontoffice@vrphobia.com

Access full text:http://emjreviews.com/therapeutic-area/innovations/virtual-reality-assisted-anaesthesia-during-upper-gastrointestinal-endoscopy-report-of-115-cases

Vázquez JL, Wiederhold BK, Miller I, Wiederhold MD. Virtual reality assisted anaesthesia during upper gastrointestinal endoscopy: report of 115 cases. EMJ Innov. 2017;1[1]:75-82. http://emjreviews.com/therapeutic-area/innovations/virtual-reality-assisted-anaesthesia-during-upper-gastrointestinal-endoscopy-report-of-115-cases/

2008 Spring Editorial

Journal of Cybertherapy & Rehabilitation

Spring 2008, Volume 1, Issue 1

    

                                                                 EDITORIAL

Welcome to the inaugural issue of the Journal of CyberTherapy and Rehabilitation (JCR), a new peer-reviewed academ- ic journal that explores the uses of advanced technologies for therapy, training, education, prevention, and rehabilita- tion. Published quarterly, JCR is unique among academic journals in that it focuses on the rapidly expanding world- wide trend of moving toward technological applications in healthcare. At JCR, our main areas of interest include, but are not limited to, psychiatry, psychology, physical medicine and rehabilitation, neurology, occupational therapy, physical therapy, cognitive rehabilitation, neurorehabilitation, oncology, obesity, eating disorders, and autism, among many others.

An exciting body of research regarding the utilization of advanced technologies in healthcare has emerged over the past decade, revealing the continuous advances and discoveries made by over 450 investigators to help patients with both mental and physical disorders. Advanced technologies—such as virtual reality (VR), robotics, non-invasive phys- iological monitoring, E-health, and adaptive displays—are now being applied to several areas of healthcare.

This premiere issue of JCR features comprehensive review articles by preeminent scholars in the field. These reviews cover some of the most promising applications for technology in therapy, and rehabilitation, surveying the concepts and studies that laid the groundwork for the field up to this point. It is my hope that this collection of papers will not only act as an introduction for those new to the field, but will also expand the knowledge of those well-established in their careers with newer applications for technology in healthcare. This set of articles is a repository for many of the most vital findings in CyberTherapy and Rehabilitation to date.

The first paper, by Professor Giuseppe Riva from Italy, focuses on using virtual reality (VR) as an embodied technol- ogy for managing body image. Many eating disorders (e.g. Anorexia Nervosa, Bulimia, Binge Eating Disorder) are associated with a distorted body image. Because of its immersive tendencies, VR is an effective tool for altering and adjusting body image in individuals with these disorders. In addition, VR can be used for nutrition education and train- ing for those with obesity.

The second paper, “Virtual Reality for Posttraumatic Stress Disorder and Stress Inoculation Training,” features ways in which VR and other advanced technologies can be used to help prevent and treat stress-related reactions in sol- diers and the civilian population. Traumatic events such as motor vehicle accidents, assault, combat, or other threats to life can sometimes cause symptoms that interfere with daily life. VR exposure therapy has shown promise in alle- viating these symptoms, restoring healthy function to those affected. It has also been shown to help train individuals to deal with stressors prior to exposure.

Next is an article on using video games for therapy and rehabilitation of the elderly by Professor Luciano Gamberini of Italy. This paper offers an overview of recent game-based applications used to improve elderly people’s cognitive abilities and to treat psychological problems accompanying illnesses and social isolation. The authors present several examples of videogames adopted within training programs for elderly people, which have been tested through scien- tific procedures.

Pioggia and colleagues discuss the possible uses of robot-human interactions for the treatment and training of people with Autistic Spectrum Disorders (ASDs) in their article. Since individuals with ASDs have impairments in process- ing of social and emotional information, it has been suggested that robotic dolls, mobile robots and humanoids can act as social mediators to teach those with ASDs social interaction skills. It is proposed that ASD patients are better able to focus on and imitate human behavior with training from a biomimetic android.

Later in the issue Cameirão and colleagues present a review of the use of VR for cognitive neurorehabilitation following stroke. VR has revealed itself to be a beneficial tool in the diagnosis, monitoring, and recovery of motor and cognitive skills. This paper reviews cutting-edge VR applications for restoring function to the upper extremities after stroke.

Our colleagues from Canada, Côté and Bouchard, cover the history of VR use for treatment of specific phobias in their paper. They examine 39 studies on the treatment of specific phobias including acrophobia, aviophobia, claus- trophobia, arachnophobia and fear of driving. In their paper these experts provide a critical analysis of research up to this point, and propose future directions for this original application of VR.

Professor Cristina Botella’s team from Spain examines VR applications for both the treatment of chronic pain and dis- traction from acute pain generated by medical procedures or other stimuli. Many medical procedures produce acute pain, and often medication is not sufficient to counteract the distress patients experience. However, in many cases VR has been found to be an effective distracter from pain during medical treatment. The authors also address the new concept of using these advanced techniques for treating chronic pain.

And finally, Professor Sun I. Kim and fellow researchers from Hanyang University in Seoul, Korea evaluate the use of VR for patients with schizophrenia, a brain disorder that is characterized by disturbances in general cognition, such as abnormal expressions of emotion and ways of thinking, mental derangement, regression from reality, strange lan- guage or behavior, and delusion or illusion. Because VR is a medium that can present social and emotional situations via realistic human-computer interactions, it can be used for traditional forms of therapy, with the added advantage of being able to provide objective measurements.

The second issue of JCR will continue to explore the ways in which technology influences and enhances the health- care of citizens in Europe and throughout the world. We are interested in receiving original research and ideas for future theme issues from our readership. Current topics being considered include technology for the elderly, for those with disabilities, and other specialized populations. Please contact us with your interesting manuscripts and ideas for additional topics for the Journal. Thank you for your support of this promising new publication.

 

 

Brenda K. Wiederhold, Ph.D., MBA, BCIA

Editor-in-Chief, Journal of CyberTherapy & Rehabilitation

Virtual Reality Medical Institute

Brussels, Belgium