Predicting PTSD Using Heart Rate Variability during VR and Modified Stroop Tasks

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Predicting Post-Traumatic Stress Disorder Treatment Response Using Heart Rate Variability to Virtual Reality Environment and Modified Stroop Task: An Exploratory Study JM Pyne, JI Constans, BK Wiederhold, S Jegley, A Rabalais, B Hu, MC Weber, KD Hinkson and MD Wiederhold

CYBERPSYCHOLOGY, BEHAVIOR, AND SOCIAL NETWORKING JOURNAL Volume 26, Number 12, 2023

Mary Ann Liebert, Inc. DOI: 10.1089/cyber.2023.0164

 

Post-traumatic Stress Disorder Due to Motor Vehicle Accidents

It is nearly impossible to get anywhere in California without driving, even in major cities. Stephanie Wall, a 23-year-old resident of Southern California, knows this only too well. Just two days before she was scheduled to begin college in Colorado, Wall was involved in a traffic accident that caused her to stop driving for what she thought would be forever. On a hot summer day, a teenager slammed into Wall’s sport utility vehicle on a freeway in Denver, rolling it over. Wall was rushed to intensive care. As she recovered in the hospital, she thought about her future with driving. “I didn’t want to freak out and get into another accident,” she said.

Two months after her accident, Wall returned home to California to begin the long process of physical therapy. While her body recovered and improved, her fear did not. “I would be in the car with [my] Mom and would get really anxious, sweating, and I would jump,” Wall says. “I would even shut my eyes sometimes when I saw a car coming at me in the same sort of way as [in] the accident.”

After two years of enduring this fear, Wall was referred by her psychologist to Dr. Brenda Wiederhold at the Virtual Reality Medical Center (VRMC) in San Diego, California. At VRMC, Wiederhold uses a combination of cognitive-behavioral therapy and VR-enhanced cognitive-behavioral therapy (VR-CBT) to help patients with specific driving phobias, fear of driving related to panic disorder and agoraphobia, or PTSD due to motor vehicle accidents. Over the last decade, psychologists around the world, including Wiederhold, have been using VR therapy to treat a variety of phobias including fear of heights, public speaking, spiders, flying, medical procedures, and enclosed spaces. However, Wiederhold was one of the first to use VR to treat PTSD due to motor vehicle accidents.

At VRMC, Wall did not enter VR during her first two treatment sessions. Instead, Wiederhold taught her relaxation techniques (e.g. deep breathing, visual physiological feedback, etc.) and cognitive techniques that would help her cope with anxiety when she was confronted with her fear. In subsequent sessions, Wall was placed in the virtual driving environment that included a real automobile seat and seatbelt, steering wheel, gas and brake pedals, and a vibrating platform to simulate movement. The environment allowed Wiederhold to change what Wall was seeing with the press of a key. Situations included varying traffic and weather conditions, a bustling commercial center, a residential area, bridges, mountain roads, and a highway. Over time, Dr. Wiederhold adjusted the scenes, adding speeding cars, pedestrians, rainstorms, and lifelike sounds to make the exposure more realistic.”It was obviously a computerized environment,” said Wall, who now tackles Southern California’s freeways. “But still, it felt real. The drivers would even yell at me, sometimes in Spanish, and one time I started yelling back.” Wall’s final goal was to drive to school 20 miles away, on the freeway.

“When we started getting in traffic on the [virtual] freeway my heart would start racing like I was having a mild anxiety attack,” Wall recalled. “The noises bothered me, too. You could be at a stoplight and they’d have a fender bender next to you and that sound really got to me.”

With VR, “you can have an accident and not get hurt,” Dr. Wiederhold said. “People who are afraid fo the freeway say, ‘Oh my God, this is dangerous.’ I get them to stop the thought and think instead, ‘Yes, I’m sweating, but I’m still in control.'”

After 15 sessions with Wiederhold, Wall is back behind the wheel, for the most part comfortably. “I still use the breathing techniques to this day,” she says. “I find comfort in that. Knowing that I can encounter any situation, anywhere, and I’ll be able to handle it. That makes me a better driver.” Though her original goal was 20 miles on the freeway, Wall now drives 20, 30, or even 40 miles away, allowing her to get to school and physical therapy on her own. She now says that she prefers driving herself. “It has become ‘me’ time,” she says. Walls is still in physical therapy for her injuries from the accident, but she has gone back tot school and recently bought a condo. Her new goal is to drive back to Colorado and finish her trip to Denver. “Someday I’ll accomplish that,” she says, “and it will be with the tools that Dr. Wiederhold taught me.”

Sourced from Dr. Brenda K Wiederhold’s book, Virtual Healing.

For more information on Stephanie’s story, click here.

Virtual Reality Expands to Phobia and PTSD Therapy

http://www.abc10.com/news/local/virtual-reality-expanding-in-phobia-and-ptsd-therapy-education-gaming/394991048

Wiederhold’s clinic already uses the technology for medical therapy to help patients deal with PTSD, anxiety, phobias (like fear of flying), pain during medical procedures and chronic pain. She predicts more clinics using VR will pop-up in California and across the country within the near future.

 

 

 

 

Contact Information:

Virtual Reality Medical Center

9834 Genesee Avenue, Suite 427

La Jolla, California USA

frontoffice @ vrphobia.com

Virtual Reality-Based Therapy Can Help Overcome PTSD and Other Disorders

By Shiva Reddy

Research shows that Virtual Reality-based Graded Exposure Therapy (GET) techniques can improve PTSD symptoms and associated disorders, indicating wider potential applications of Virtual Reality in psychotherapy.

In the recent past, virtual reality has attracted much attention as a potential method for psychotherapy to treat patients with phobiasaddictionsanxiety disorders and posttraumatic stress disorder. Various techniques based on virtual reality—such as virtual reality immersion therapy (VRIT), and virtual reality graded exposure therapy (VR-GET)—have been experimented with and proven to be very effective.

Posttraumatic Stress Disorder and Exposure Therapy

Posttraumatic stress disorder (PTSD) may develop when a person goes through one or more traumatic events such as sexual assault, serious injury, narrowly escaping death, domestic violence or watching a fellow soldier die on the battlefield.

People with PTSD typically suffer from disturbing recurring flashbacks, hyperarousal, bad dreams, frightening thoughts, emotional numbness and strong feelings of depression, guilt and worry.

Exposure therapy, a Cognitive Behavior Therapy (CBT) technique, is the most widely employed tool to help victims manage PTSD symptoms. By helping patients to confront—rather than avoid—the memory of the traumatic event, exposure therapy techniques support the ability to overcome anxieties and fears.

Using other relaxation techniques, victims slowly gain control over responses to traumatic events and learn to cope in a much better way. Exposure therapy has been found to be very effective in treating PTSD, and has a high success rate in treating patients with specific phobias.

Virtual Reality Exposure Therapy

Virtual reality, with its advanced visual immersion devices, specially programmed computers, and three-dimensional artificially created virtual environments, takes exposure therapy to a whole new level—allowing the patient to confront a traumatic experience in a safe and controlled manner.

The most extensive research regarding the applications for VR-based therapy for treating posttraumatic stress disorder was funded by the Office of Naval Research, starting in 2005. This initiative was part of a program to develop new technologies to assist combat veterans of Iraq/Afghanistan in managing PTSD symptoms.

Using new software, hardware, simulations, physiologic monitoring, skills training and therapeutic methods based on Virtual Reality, scientists have experimented with exposing combat veterans to their traumatic experiences in a graded manner.

The advantage of this VR-based Graded Exposure Therapy (VR-GET) is that it helps patients who find it difficult to identify or talk about a traumatic event—which impacts the ability to learn the required skills to cope with a number of anxiety-inducing situations.

In this setting, the combat veteran relives the traumatic episode in a simulation that captures the essential elements of the event—all in a safe and controlled manner—while trying to recognize and manage any excessive autonomic arousal and cognitive reactivity.

 

For the full article, click here.

Virtual Reality expanding in phobia and PTSD therapy, education, gaming

By Irene Cruz

It always sounded like science fiction — technology that could make you feel like you’re standing on the edge of a building, walking on a balance beam, or sailing in the middle of the ocean.

But now, virtual reality technology has advanced to the point where that dream…has become a reality.

Virtual Reality headsets were one of the big-ticket items landing under Christmas trees last year, with many consumers ready to step into the 3-D gaming world. And as popular as those trendy pieces were, the entertainment industry isn’t the only place VR is striking it big in 2017.

Experts predict you’ll see more headsets in the classroom, in doctors offices treating phobias and Post Traumatic Stress Disorder [PTSD], in the workplace, and on the internet bringing you to the latest news scene. Virtual Reality has been around for about three decades, but past issues — technology was too expensive, the equipment was clunky, people got motion sickness, the software wasn’t realistic — held the product back from popularity on the market.

“In the last two or three years, there has been a real frenzy about the equipment,” Dr. Skip Rizzo, a professor for USC’s Institute for Creative Technologies, said. “Pretty soon, a virtual reality headset is going to be like a toaster. Everyone is going to have one. You may not use it every day, but every home will have one.”

The education field is looking into the technology as well, possibly for surgical training, combat training, and special needs classes.

“Autistic children sometimes take better to virtual reality – to computers – than they do to humans,” Dr. Brenda Wiederhold, president of Virtual Medical Center in San Diego, said. “We can train autistic children how to cross streets, how to order at a restaurant, how to behave more social appropriately.”

 

For full article, click here.

Posttraumatic stress disorder

PTSD2

 

Posttraumatic stress disorder (PTSD) may develop when a person goes through one or more traumatic events such as sexual assault, serious injury, narrowly escaping death, domestic violence or watching a fellow soldier die on the battlefield. People with PTSD typically suffer from disturbing recurring flashbacks, hyperarousal, bad dreams, frightening thoughts, emotional numbness and strong feelings of depression, guilt and worry.

 

 

Exposure therapy, a Cognitive Behavior Therapy (CBT) technique, is the most widely employed tool to help victims manage PTSD symptoms. By helping patients to confront—rather than avoid—the memory of the traumatic event, exposure therapy techniques support the ability to overcome anxieties and fears. Using other relaxation techniques, victims slowly gain control over responses to traumatic events and learn to cope in a much better way. Exposure therapy has been found to be very effective in treating PTSD, and has a high success rate in treating patients with specific phobias.

Virtual reality, with its advanced visual immersion devices, specially programmed computers, and three-dimensional artificially created virtual environments, takes exposure therapy to a whole new level—allowing the patient to confront a traumatic experience in a safe and controlled manner.

 

 

The most extensive research regarding the applications for VR-based therapy for treating posttraumatic stress disorder was funded by the Office of Naval Research, starting in 2005. This initiative was part of a program to develop new technologies to assist combat veterans of Iraq/Afghanistan in managing PTSD symptoms.

Using new software, hardware, simulations, physiologic monitoring (biofeedback), skills training and therapeutic methods based on Virtual Reality, VRMC (Virtual Reality Medical Institute’s California-based affiliate), designed,  developed, tested and clinically validated VR and biofeedback in a randomized clinical trial carried out at Balboa Naval Hospital and Camp Pendleton Marine Base in Southern California.  The development began after holding focus groups with returning military men and women, to bring in the content and cues that were most important to them as the end users.

The advantage of this VR-based Graded Exposure Therapy (VR-GET) is that it helps patients who find it difficult to identify or talk about a traumatic event—which impacts the ability to learn the required skills to cope with a number of anxiety-inducing situations.

In this setting, the combat veteran relives the traumatic episode in a simulation that captures the essential elements of the event—all in a safe and controlled manner—while trying to recognize and manage any excessive autonomic arousal and cognitive reactivity.

 

 

 

VRMC’s  VR system and protocols are now in use in active duty and veteran’s facilities throughout the U.S. as well as in Poland and Croatia, to serve coalition troops.  It is now with great pride that we announce that Virtual Reality Medical Institute, VRMI, will be the first to offer this treatment in Western Europe.  For more information, or to schedule a consultation session, please email us at research @  vrphobia.eu.

 

 

 

Press release

Virtual Reality-Based Therapy Can Help Overcome PTSD and Other Disorders

In the recent past, virtual reality has attracted much attention as a potential method for psychotherapy to treat patients with phobias, addictions, anxiety disorders andposttraumatic stress disorder. Various techniques based on virtual reality—such as virtual reality immersion therapy (VRIT), and virtual reality graded exposure therapy (VR-GET)—have been experimented with and proven to be very effective.

Posttraumatic Stress Disorder and Exposure Therapy

Posttraumatic stress disorder (PTSD) may develop when a person goes through one or more traumatic events such as sexual assault, serious injury, narrowly escaping death, domestic violence or watching a fellow soldier die on the battlefield.

People with PTSD typically suffer from disturbing recurring flashbacks, hyperarousal, bad dreams, frightening thoughts, emotional numbness and strong feelings of depression, guilt and worry.

Exposure therapy, a Cognitive Behavior Therapy (CBT) technique, is the most widely employed tool to help victims manage PTSD symptoms. By helping patients to confront—rather than avoid—the memory of the traumatic event, exposure therapy techniques support the ability to overcome anxieties and fears.

Using other relaxation techniques, victims slowly gain control over responses to traumatic events and learn to cope in a much better way. Exposure therapy has been found to be very effective in treating PTSD, and has a high success rate in treating patients with specific phobias.

Virtual Reality Exposure Therapy

Virtual reality, with its advanced visual immersion devices, specially programmed computers, and three-dimensional artificially created virtual environments, takes exposure therapy to a whole new level—allowing the patient to confront a traumatic experience in a safe and controlled manner.

The most extensive research regarding the applications for VR-based therapy for treating posttraumatic stress disorder was funded by the Office of Naval Research, starting in 2005. This initiative was part of a program to develop new technologies to assist combat veterans of Iraq/Afghanistan in managing PTSD symptoms.

Using new software, hardware, simulations, physiologic monitoring, skills training and therapeutic methods based on Virtual Reality, scientists have experimented with exposing combat veterans to their traumatic experiences in a graded manner.

The advantage of this VR-based Graded Exposure Therapy (VR-GET) is that it helps patients who find it difficult to identify or talk about a traumatic event—which impacts the ability to learn the required skills to cope with a number of anxiety-inducing situations.

In this setting, the combat veteran relives the traumatic episode in a simulation that captures the essential elements of the event—all in a safe and controlled manner—while trying to recognize and manage any excessive autonomic arousal and cognitive reactivity.

Read a full article here.